About
HimaTrek Level 1 is a video game based in the Terai region of the Himalayas. Trek through the variety of terrains that the mountain offers. Interact with the flora and fauna and pick up collectibles. Finally, reach the base camp of the snow-capped mountains.
Gameplay Walkthrough Video
Summary
This was the first project where I was introduced to Game Design. For this, I worked in a group of two. Together, my teammate and I conceptualized what kind of game we would like to create. Once we came to a conclusion, we finalized the narrative and the gameplay mechanics. Finally, we mapped out the gameplay loop and got to creating the game. I created the environment the game is set in, and also created and coded for the First-Person View. Then, I designed and coded in C# for the Start Menu, and Pause Menu. Incorporating the low poly models of animals and collectibles my teammate created, I finally built the game on Unity.
Scene from the Game showing Environment
Setting the Context
This Action-Adventure first-person view game takes the player through the different levels of the Himalayas - Terai, Shivalik, Himachal and Himadri.
LEVEL 1- Terai (Plains):
• The outer foothills of the Himalayas.
• Slightly muddy land.
• Open grassland
• Agriculture like rice and wheat
• Animals like wild rabbits, deer, and rhinos.

LEVEL 2- Shivalik hills:
• Numerous rivers and narrow valleys
• Cultivations like Maize and sugarcane
• Unconsolidated land
• Animals like the red panda, wild water buffalo, and the Bengal Tiger.

LEVEL 3- Himachal hills (Lesser Himalayas):
• Animals like the snow leopard
• Gets colder, less snow

LEVEL 4- Himadri hills (Greater Himalayas):
• Less rain and heavy snowfall
My teammate and I created the first level of this game - The Terai (Plains.)
Game Breakdown
Mechanics –
Goals – The main goal is to reach the highest range of the Himalayas. Sub goals consist of reaching the base camp.
Objects – Character, Light, Weather/Climate, Flora, Fauna, Terrains, Map
Actions – Walk, Run, Jump, Climb, Crouch/Hide
Space – Terai 
Rules –
• Do not kill “protected” animals
• Do not cut “sacred” or “ancient” plants
• Do not stay in the wild once night falls

Art – The game art consists of low poly models and simple movements across the
game.

Technology – Can be played using the keyboard and mouse.

Gameplay loop –
Trek -> Gather collectibles -> Gain skills and knowledge -> Survive -> Trek
Unity Workspace
Low-poly models of Collectables and Animals
Mask (Collectible)
Mask (Collectible)
Gloves (Collectible)
Gloves (Collectible)
Rhino (Offensive character)
Rhino (Offensive character)
Deer (Defensive Character)
Deer (Defensive Character)
Rabbit (Defensive Character)
Rabbit (Defensive Character)
My role in this project was to create and design the environment, and the menus for the game.
The grass, trees (2 types of forest: where the trees are closely placed and where the trees are spread out.), bushes, and a path was drawn for the player in the terrain. A second terrain was created with mountains and merged to the first and textured the terrain accordingly. A wind zone was added to the terrain to give it a pleasant breeze. Added tents to the base camp, and made the minimap via code. 
I then worked on the start screen and the pause/play screen by making the background first, by taking a screenshot from the initial render of the game, then, made the buttons and coded in their functionality. Then, a code to fit the intro to the start of the game and a button to begin the game was written. Totally the game was built 8 times, to make sure the gameplay is smooth.
Screenshots from the Game
Opening Scene
Opening Scene
Start Menu
Start Menu
Rabbit in Environment
Rabbit in Environment
Collectible in Environment, Deer in background
Collectible in Environment, Deer in background
Rhino in Environment
Rhino in Environment
Pause Menu
Pause Menu
Group Project by Aishwarya Menon and Calvin J Stanley.
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